These bait crates should also have permanent locations around Fortune Valley, or at least icons indicating where to find them on the map as they can be almost impossible to find one at times. In addition, track the amount of damage caused and force you to pay that fine if busted. Remove the checkpoint, destination and time limit restrictions currently in bait crates and replace it with a traditional 1-5 heat level system, with heat levels starting out depending on what performance level your car is, similar to current pursuits. They also provided unique rewards for completing all challenge sets, which would be a great thing to see get adapted. These challenges were based on the number of players in a lobby, with 50 for each player amount from 2-8 players, and were a ton of fun to get a group together and complete back in the day. One thing that would be awesome to see is Freeburn Challenges, the group-based objective challenges from Burnout Paradise and Need for Speed: Most Wanted (2012). All the events from single player should be able to be played in co-op at the bare minimum, similar to Need for Speed (2015) where players in the lobby could trigger an event and invite either everyone from their party or everyone in the lobby. This is the biggest thing that’s missing with Need for Speed Payback, and I’m 100% certain that this is being worked on, however I don’t want it to be something basic. So, what’s next for Need for Speed Payback? With the end of the game stating that there’s plenty of post-launch content to come in the form of content updates, what will Ghost do to support the game? We’ve got plenty of our own ideas of what we’d like to see. With a current time of over 70 hours invested into Payback, I’ve done everything the game has to offer – activities, roaming racers, reaching 399 on multiple cars – the works, and I even have a shiny new platinum trophy added to my trophy collection to prove it. In Need for Speed Payback Eddie's R34 was one of the abandoned cars that you could find on the map in certain weeks.It’s been three weeks since the initial release of Need for Speed Payback for deluxe edition owners, and in that we’ve been playing the absolute heck out of the game. In Need for Speed 20 Eddie himself returned as a character for a series of events called Eddie's Challenge, which also allowed you to unlock his car. NFS Most Wanted 2 had the R34 as part of the Heroes DLC pack and Eddie's livery is one of several available liveries for it. However, in this game it is actually an R32 and the livery says Underground instead of Eastsiderz. The Underground bonus also gave you a Skyline with Eddie's livery. ![]() There were also Most Wanted and Carbon chapters for other stores. NFS The Run had a special Underground chapter in the Challenge Series, which was a preorder bonus for people who bought the game from a particular store. ![]() NFS World brought back many famous liveries from other NFS games, including Eddie's livery from Underground for the R34. ![]() ![]() However, his car is rather slow there and doesn't even have nitrous. You can unlock Eddie's car as a bonus car for quick race mode. 0:11 NFS Underground - Lock Up Sprint Race with heavy traffic with Eddie's R34ģ:22 NFS World - Welcome To Palmont Sprint Race with Eddie's R34ĥ:46 NFS The Run - Snow Battle Challenge with Eddie's R32 (played by IsuckAtDriving)ĩ:27 NFS Most Wanted 2 - Bring The Noise Sprint Race with Eddie's R34ġ1:56 NFS 20 - A Legend's Wheels Sprint Race with Eddie's R34ġ4:43 NFS Payback - Midnight Run Sprint Race with Eddie's R34Įddie is your main opponent in the career mode of NFS Underground, which is probably the first NFS game that had cars become iconic with a specific livery.
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